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maker culture : ウィキペディア英語版 | maker culture
The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture that intersects with hacker culture which is less concerned with physical objects (opposed to software) and the creation of new devices (opposed to tinkering with existing ones). Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, the traditional arts and crafts. The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications. There is a strong focus on using and learning practical skills and applying them to reference designs. == Who is a maker? == The community consists of a wide variety of interests and skill levels, from industry experts to garage tinkerers. For some it's a full-time job, while others are weekend warriors. The types of people who identify as makers is just as varied, from those who focus on home crafts, baking and preserving, to electronics experts to woodworkers and welders.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「maker culture」の詳細全文を読む
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